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Comments (12)

What do you think?

The game is cool, pleasant and good. Here in this game I saw everything, I even liked it a little. My compliments, great platformer!

aaay, you were one of the people on the clickteam steam workshop! hey, how are ya

this honestly isn't that bad, I could actually finish this one

The level desing actually exists! It's not the best if I'm gonna be honest, like when you feature a gimmick in a stage it's usually mostly used at the beggining and get's less used later on, except for the going up objects thoose stay through most of the game, also the thin platforms are pretty annoying to jump on.

The gameplay while fine, get's a bit repetetive after a while, the jump is a bit too low in my opinion, but why are there no invincibility frames after being hit?

The enemy design is pretty alright, they do get more annoying later on but I only have 2 problems really, the snail enemy is quite annoying since you don't hve enough time to take them out before they go back into their shell, and the placement of enemies can sometimes be frustrating, especially at the part where you need to go up but then you acidently hit a swarm of enemies wich you had no idea would be there, so you take a bunch of damage.

lastly the bosses... Ufff, they were pretty bad, like all I did for most of them was stand still and mash the shoot button and jump every once in a while, wich I stopped doing at the end of the game since the bosses are just bullet hells and you should have enough health to get through them.

But anyway, this is definetly better than Lucid quest for example, wich is a very big plus in my book! Keep on developin fellow Clickteam'er!

Possible to Speedrun the Game, but it will risk getting Dolly in danger too quickly

An adventure game in a world of music with many locations ranging from music types from Groove to Retro to some you may not know much of.

It has co-op action and a balance of high speed and platformer game play with a shooter system.

Best way to sum it up would is...
Megaman meets Mario and a touch of Sonic



all-ages
Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Almost done, After this boss the final boss will be done.

Doing boss rush will be a lot faster since its a lot of copy and pasting.

I'll have more updates

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

I made the next set of floors and boss battle and after the boss and check point, So far so good.

Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.

Cya later

I changed the background to fit with the tree theme.

Now this feels more fitting.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

Game's not dead, New sprites are being made, New 3D backgrounds and objects have been made so far and a new PAUSE image has been added/updated.

I'm testing the idea to make each floor have a randomized room till you get to the bosses on the title/puase.

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I am updating a lot of things with the main game mostly reducing enemies in level 3b and for stage 4b making easier to go up, Still playable/beatable just a bit janky

Also more names will be added to the credits later

The game has been updated to 1.0.1 and a lot of fixes has been made and now losing a life will not send you back to the 1st part of the level but you will lose points and other bugs has been fixed.

​The newest build has been uploaded and the major issues has been fixed...

I'll work on testing EVERY thing and over think myself even if I see things are running in tip top shape to ensure no more screw ups happen.