Comments (12)
aaay, you were one of the people on the clickteam steam workshop! hey, how are ya
this honestly isn't that bad, I could actually finish this one
The level desing actually exists! It's not the best if I'm gonna be honest, like when you feature a gimmick in a stage it's usually mostly used at the beggining and get's less used later on, except for the going up objects thoose stay through most of the game, also the thin platforms are pretty annoying to jump on.
The gameplay while fine, get's a bit repetetive after a while, the jump is a bit too low in my opinion, but why are there no invincibility frames after being hit?
The enemy design is pretty alright, they do get more annoying later on but I only have 2 problems really, the snail enemy is quite annoying since you don't hve enough time to take them out before they go back into their shell, and the placement of enemies can sometimes be frustrating, especially at the part where you need to go up but then you acidently hit a swarm of enemies wich you had no idea would be there, so you take a bunch of damage.
lastly the bosses... Ufff, they were pretty bad, like all I did for most of them was stand still and mash the shoot button and jump every once in a while, wich I stopped doing at the end of the game since the bosses are just bullet hells and you should have enough health to get through them.
But anyway, this is definetly better than Lucid quest for example, wich is a very big plus in my book! Keep on developin fellow Clickteam'er!
Possible to Speedrun the Game, but it will risk getting Dolly in danger too quickly
An adventure game in a world of music with many locations ranging from music types from Groove to Retro to some you may not know much of.
It has co-op action and a balance of high speed and platformer game play with a shooter system.
Best way to sum it up would is...
Megaman meets Mario and a touch of Sonic