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What do you think?

As usual, good metroidvania from Jani

Had to do couple retries in some spots but most of the part, there's no problem and I can complete the game

nice game for fun and quick

Es un increíble juego

cool

por favor olhen entren no link https://gamejolt.com/games/cave/576443

"When dreams die, they are buried in an unnamed graveyard beyond the world of dreams.

However, some dreams are so powerful they refuse to remain dead.

We call them nightmares."


A Graveyard for Dreams is a pixelart metroidvania you never asked for, but got it nonetheless. You play as some... thing... that explores the World of Dreams to do stuff. And things. You know how it goes.


Controls:

Gamepad controls are mentioned inside parenthesis ( ). 

  • Move: Arrow keys or (left stick) or (dpad)

  • Jump: Z or (A)

  • Attack (requires a weapon): X or (X)

  • Throw a boomerang (requires a weapon): C or (B)

  • Pause: Enter or (Start) (or whatever it is called in an ordinary Xbox 360 pad, I have 8BitDo SN30 Pro where it is called start...)

  • Open a map (requires a map, obviously): Left shift or (shoulder buttons) (you know, L and R)

Special moves are described in-game. If you have a non-QWERTY keyboard, the keyboard keys should be those with corresponding locations, but possibly with different character in them.


Known bugs:

  • Only <missing symbol>  more to go" or "Only 0 more to go" when obtaining orbs

  • A bug that might still exist: if you play the game on slower hardware (that is, 60 framerate cannot be maintained), sometimes the cursor in menus may skip some lines


Unknown bugs:

The rest


Source code:

Here: https://github.com/jani-nykanen/a-graveyard-for-dreams


#metroidvania #platformer #adventure #action #pixelart #retro #bananas #literally #the #game #does #have #a #banana #this #time #javascript #html5 #web



all-ages
Mild Cartoon Violence
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(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

I have a video but I cannot upload it here without getting an error, so here's a Twitter link: https://twitter.com/jani_m_n/status/1331263532848066560

I also had a video with audio, but Twitter didn't support that...

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New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!

Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.

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I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)

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I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!

(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)

Now with some enemies!

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.