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Balls n' Stars made its return with a shiny new sequel, pay another visit to the Hoshi Archipelago as you tackle even more star-smashing challenges.

About

Balls n' Stars 2 brings back the strategic physics platform puzzle hybrid with new features.

  • New and returning gimmicks to enhance or hinder your gameplay

  • A new aiming system, better optimized for controllers and even touchscreen

  • Rank medals will replace criteria stars from the first game for evaluating your performance in each stage

  • Impress Star Fairies throughout the archipelago through the new reputation system to make them visit your island

  • Achievements and challenges, making sure all your efforts matter

#arcade #golf #puzzle #strategy



all-ages
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Finally, after nearly a month, I'm back!

And now, say hello to the slippery ice floors. You can eventually start aiming and shooting on ice while you're still slipping but you have to be quick of course.

The demo just got updated to fix the missing save animation.

Update the demo at your own convenience, but you probably want to delete your save data or make sure you got lower grades first if you do that so you can see the animation.

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Now working on the world map, featuring music that'll build up (or down) as you browse the islands

Thank gosh FMOD Studio let me do that, this is the first time I tried this music technique too

Good news! The playable demo is now available to download on the game page!

This demo includes:
- The first 8 stages of the game
- Controller support (DualShock 4 and Xbox only for now)
- Saving, so you can continue when the full game releases

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The demo is underway, people! And to increase the hype, here's some more UI animations!

An autosave icon and... a congratulatory ribbon? It'll appear if you replay the stage and get a better medal.

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Boosters!
Let the ball dash to where the boosters point to!

Also, one of those nearly launched the ball through the atmosphere, oops.

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Testing out some kind of wall-jump technique... if you can even call it a wall-jump...

Also, ninjas wall-jump too, right?

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OK, purple stars got a lot of attention it seems

Now, this is the thing I have been wanting to show: physical nuisances

Maybe I can use this for puzzle-solving, I dunno

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A follow-up to previous devlog.

The stage is now ready (I guess) and there's 6 more stages to make for the current world.

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[Demo stage is still in progress]

Purple stars can be plowed through if the ball hits them at a fast speed