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Comments (6)

What do you think?

Hey, man. Love your demo. Tried it, it's fantastic. Plus I saw some cool YouTubers who did gameplay videos on it like Arron Cooper and Twinsanity's Channel.

https://youtu.be/ohUNtnOeyqs?si=w-PlfX_K9EGZLc9K

https://youtu.be/H11ELy-PLYs?si=7_KefMa8GgQorNvm

CASH BANOOCA LIMPING

Just tried it and had fun! I loved Crash Landed's concept so it's very cool to see a game bring it back especially with Crash's design that is almost 1:1, I love the artstyle here and it was fun to explore, my only grip is with the camera, tried messing around with the settings but I could never get my desired result, I would want it so I don't have to wait for the camera to stop moving for me to move, it can kinda get dizzy, my blueprint for that would be Twinsanity's camera, so hopefully we can invert its controls, other than that I had lots of fun and I hope to see it advance in the future!

I have had a play. first things first. very good detail and gameplay is smooth. for an early demo i must admit this is impressive. you are one developer so you should be proud. welldone from keon

Game Soundtrack

2 songs

Our take on the cancelled Crash Landed/I am Crash Bandicoot game from 2010! A semi-open world adventure with Crash Bandicoot, explore the islands seen throughout the series, uncover some secrets of Crash's past in this retelling of Crash's origin

#CrashBandicoot
#fangame #platformer #lowpoly



all-ages
Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Comical Shenanigans

Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.

Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style

Screwing around with a shell shader for grass effects like this, what do you guys think?

  2 votes Voting finished
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Took me a little too long to get this working, but its satisfying to walk around in water now!

What do you guys think of the outline shader? Should I keep it or trash it?

  6 votes Voting finished

Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.

Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!

Here's some of the new HUD elements in-game, I like the way these have turned out so far

Adding Upgrades? Yay or Nay, you decide!

  3 votes Voting finished

We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!