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What do you think?

The game needs more attention!

The games controls are a little clunky but the game as a whole is super fun! Played it here: https://youtu.be/-hu8j5DmBFc

I played the demo. It was good. I had difficulties with how the character moves, but I like the game design, and I'm interested to seeing more enemy designs and concepts. It kinda reminds me of Castlevania at first, but I feel like it can have it's own identity. And yeah I enjoyed playing it.

Here's a link of my let's play if anyone would like to check it out: https://youtu.be/PhbhGcNJZfs

Combat heavy action platformer set in a post-apocalyptic world in which you battle the hordes of The Underworld and the zealots of The Heavens.

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Play as Aether, a demi-god demon hunter blessed with the power of Anubis, and Myst, a powerful witch from the organization known as The Covenant.


COMBAT

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Inspired by my favourite action games such as Castlevania (SOTN), and Darksiders, God’s Tear is primarily a hack and slash action game with shooter elements.

Hack and Slash: Perform combos using normal and special attacks.

Weapon Types: Master 4 types of weapons as they each offer a different combat experience.

Tactical Action:  Block, parry, and combos all add up to the combat score which affects item drop rate.

Shooter: Being a mage class, playing as Myst turns the game into more of a shooter. (TBD)

THE POST WORLD

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After enduring countless wars, the world has become a desolate, unforgiving environment. Demons have started emerging from the depths of Hell, sending human civilization back to the dark ages. Meanwhile the Gods that have been protecting mankind are nowhere to be found.

The fate of humanity lies on the hands of certain individuals, some of whom are demigods whose ancestry dates back to the ancient times, when Gods would roam the land and lay with humans.

Welcome to the Post World.

NARRATIVE

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Capiz, a remote town to the south has mysteriously been wiped out of existence. Cries and screams of the poor souls drowned the night as they were turned into terrifying creatures called helspawns. Alas, prayers went unheard by the Gods that had abandoned humans a long time ago.

News of demons terrorizing small villages spread across the Post World, prompting several factions to investigate. Meanwhile, a wandering demon hunter learns of the tragedy and makes haste towards the ruined town.


Note: This game is being developed by just 1 person (me), on my spare time. I will need funding in order to shift this into full gear, but for now I'm focusing on building the foundation. Until then I hope you keep supporting the game and to patiently walk with me on this incredible journey.

-LJ @KhinRunite

#platformer #action #hacknslash #metroidvania



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Brief Nudity
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Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

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Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.

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Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

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Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear

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Gotta learn how to aim. #gamedev

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Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.

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Added the UI for the weapons wheel. Also checkout the special effects when swapping weapons! #gamedev

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You can switch weapons without entering a menu. 4 slots are available. Each weapon has their own advantages. Still trying to come up with a better weapon swap animation or effect. #gamedev

Couldn't get much work done on this game because of my "other" work. Anyway here's a concept art of another character/boss. His name is Baraqiel. #gamedev