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What do you think?

One tip, if you dont land centered on the jelly there is not much chance for recovery, maybe make the platform around them a little more solid

wow it looks sooo good i was looking for a parkour game for soo long and i finally found one

YAY

Hey I played your game! There was a bit of an issue with the instructions tho as the gamejolt version does not mention the hover. had a bit of a problem during the gameplay

feel free to check it out here: https://youtu.be/RwhQujbsWLQ

Are you going to add a grapple hook?

also i hope they add more to the game

JICE is a first person action platformer, set in a ruined candy factory. 

Discover the secret of a mega space corporation and make some new friends. Find your way to the core of the factory in the fastest way possible using wall running, jumping and more! Reveal hidden paths, acquire unexpected weapons and keep an eye on the energy - your only resource that powers abilities and protects you from harm.

The game is currently in development, but you can follow the devlog here and share your thoughts! Any feedback is greatly appreciated.

You can also follow the game here:
https://twitter.com/sunnr4y

#cute #action #platformer #scifi #shooter



all-ages
Mild Cartoon Violence

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.

Added energized walls and some placeholders for obstacles, so here is some more sliding around.

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

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New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

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Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy

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Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds