OUT NOW!!!
Madness/Endless is available on both iOS & Android. Get it from the links below!
iOS: https://rb.gy/0goyt5
Android: https://rb.gy/x0pvca
NO ADS! Pay once, play forever - Campaign and endless mode.
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Madness/Endless is a fast paced, precise and unforgiving top down dash & slash game made for mobile! Enter a ruined world and slaughter countless abominations in this eldritch horror story. Drench every room in gore in procedurally generated mazes that won't let up for a moment.
Set off on a mission to reclaim the lost Earth by searching for alien gods and conquering them. Traverse areas that are barely holding together in this realm and use your ancient blade to make your way through bodies, traps, and other hostile things. You will be tested, you will be broken and you will yearn to retaliate.
Piece together the reasons for the arrival of these vessels of destruction and seek out the truth, about yourself, about the world and about your friends.
Will the truth set you free?
Intense, bloody and disturbing!
Explore 5 different biomes and face off against monsters that will challenge your wits and reflexes! Battle it out with one hit combat system that is super precise and unforgiving, as well as gory.
Defeat bosses!
Face off against 4 unique bosses that will test your skills. These gods can take a beating and your best weapon will be your own cunning. Make them suffer and extract all the information that you can...
Fight forever!
After you have completed the main story, enter the dungeons once more and see how far you can last!
Features:
Explore 5 different biomes, with 16 enemy types
Fight 4 uniquely crafted bosses
Evade traps and use them against your enemies
Precise and quick one handed combat
Dark and depressing horror story to unwind
Use different items to slaughter your enemies
Meet strange characters and discover the secrets of your origin
Play the Endless mode and test your skills
OUT NOW!
#horror #procedural #lovecraftian #stealthaction #madnessendless #gory #hardcore #brutal #difficult #indie
Every time you kill you stain the walls and if you die, the bloody reminders of battle stay on the walls... #gamedev #indiedev #indiegamedev
Chapter one dialogues are almost done! Do you read dialogues in games or just skip em? Asking for a friend
#gamedev #indiedev #mobilegame
Here's how our new skill is used - avoid, reposition, plan & strike. Watch out for sanity drain, as it is exponentially increased during this form.
What do you want to see more from us?
#gamedev #indiedev #mobilegame
Combos are the only way to finish these dangerous rooms. Spikes cover all walls and you can either dash from enemy to enemy, or use some moving platforms to perform kills.
#gamedev #indiedev #screenshotsaturday
Hi guys! Haven't posted for a while here, but we've made a lot of progress since the last time. New effects, new animations, new quality of life improvements.
#gamedev #indiedev #mobilegame
It's always a good thing when you look back and see how much has changed and how much you progressed since the beginning. This doesn't mean we are done, but it is inspiring to see what a team of 2 can do #indiedev #gamedev #IndieGameDev
Flares on torches, themed room lights, eye trails for the player character and the wall lighting from the blade! Visual improvements while working on the story bits!
#screenshotsaturday #indiedev #gamedev
We decided the game wasn't hard enough, so we added wall urchins. Now you get to watch out for those, while fighting!
#gamedev #indiedev #indiegamedev