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๐Ÿ›  This is a solo project, developed with love and limited resources.
Please understand: there is no fixed schedule, no deadlines. I work when health, energy and life allow it โ€“ and always with care. If I need a break, Iโ€™ll simply let you know.

๐Ÿค– AI-assisted โ€“ but not AI-generated.
Some textures or base models were created with AI tools and then carefully optimized, reworked or replaced by hand. Think of it as using a hammer or brush โ€“ tools that help, but donโ€™t replace my effort.

Iโ€™m building this game not for profit, but for passion. I want to offer something fresh to people who love mystery, storytelling and horses.
If that sounds like you โ€“ welcome to Project Atral.

Special thanks to: Cat E. - feedback giver & decision helper.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

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Minimum hardware requirements:

GPU: GTX 1660 Ti with 6 GB of VRAM (or equivalent)

CPU: Ryzen 5 5500 (Hexacore) (or equivalent)

RAM: 8 GB

These hardware requirements are set based on my own hardware. The demo will run on older CPUs as well (e.g. Ryzen 7 first gen), but the experience may vary.

#adventure #other #horses #mystery #supernatural #atmospheric #firstperson



mature
Nudity
Language
Comical Shenanigans

When i started Project Atral, i originally wanted to use UE5 for it. But it turned out that the Engine lagged horribly and kept crashing. So now i'm using UE 4.27. And no, the features of UE5 are not an advantage for my project.

These are renders in Blender of my indoor riding arena. It is low poly, but has high resolution textures, which are mostly handpainted. The roof, sand and mossy tarmac textures are from free resources.

I want to be honest and transparent with you. I'm a solo developer and 3D artist, currently learning character animating. I can not do every single thing on my own, therefor i'm using AI assisted development and many different free assets.

Part 1 - Upcoming Features, Fixes, WIP

1. Teleportation to Dan's Dot (available, but bugged)

2. Boat harbor platforms

3. Player character (work in progress, concept art too)

4. Graveyard

Part 3 - Latest Updates to the Project

9. Fake fog

10. Auto Material for grass and rock

11. A lake

12. Damaged concrete paths

13. First quest item (diary)

14. Zoom in/out camera

15. Ego perspective switch

Part 2 - Latest Updates to the Project

4. Added a ton of staircases to access the village ruins and boat harbor

5. Fixed the custom collisions of the staircases

6. Added a guidepost

7. Created a logo for the project

8. Cursor shows when pressing T

Part 1 - Latest Updates to the Project

1. Raised the ocean level to make the boat harbor easier accessible

2. Removed trees and added new ones with foliage

3. Added the reworked indoor riding arena with the new textures to the landscape.

About the type of the project and other details.

This project could be placed into the mystery open world horse game genre. It is not an ordinary equestrian game. It contains nudity and obscene language.