Next up
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.
A few behind the scenes pictures for you, if you're curious.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
The animations are all work in progress.
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