Game
Project Atral: The Riddle of Durendare
1 year ago

Part 1 - Latest Updates to the Project

1. Raised the ocean level to make the boat harbor easier accessible

2. Removed trees and added new ones with foliage

3. Added the reworked indoor riding arena with the new textures to the landscape.




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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.