Game
Project Atral: The Riddle of Durendare
11 months ago

Part 3 - Latest Updates to the Project

9. Fake fog

10. Auto Material for grass and rock

11. A lake

12. Damaged concrete paths

13. First quest item (diary)

14. Zoom in/out camera

15. Ego perspective switch




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I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

The animations are all work in progress.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

A few behind the scenes pictures for you, if you're curious.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.