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Game Soundtrack

2 songs

Atral - Searching for the Lost
 

Project Atral is finished in its purpose as a learning project.

Last Build: Closed Alpha V2.0

🛠 This was a solo project, developed with love and limited resources.
Project Atral was a personal learning project for Unreal Engine 4. It was fully independent from any investors or funding.

🤖 AI-assisted
Some textures or base models were created with AI tools and then carefully optimized, reworked or replaced by hand. Think of it as using a hammer or brush – tools that help, but don’t replace my effort. These AI images are mostly meant as placeholders.

I’ve built this game not for profit, but for passion. I wanted to offer something fresh to people who love mystery, storytelling and horses.
If that sounds like you – welcome to Project Atral.

Special thanks to:
Cat E. (@jellomutt ) - feedback giver, decision helper, playtester.

@Gandur - playtester.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

___________

Minimum hardware/system requirements for Alpha V2.0:

Operating System: Windows 10 (64-bit)

CPU: Quad-Core 2,5 GHz

Memory: 8 GB RAM

GPU: NVIDIA GTX 1060 / AMD Radeon RX 580 (with 6 GB VRAM)

Drive Space: 3 GB (SSD recommended)

DirectX: Version 12

The alpha version will run on older CPUs as well (e.g. AMD Ryzen 7 first gen or Intel Core i7-7700), but the experience may vary. The project is being optimized for lowclass and midclass gaming PCs. It should not be played on weak office laptops.

#adventure #other #horses #mystery #supernatural #atmospheric #firstperson



mature
Nudity
Language

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Planned features (aside of basic features):

- Hiding interface

- Simple day-night-cycle

- SFW mode

The AI System of the stag is done. After practicing a little bit, i can use my own horse model.

https://youtu.be/dCNQLfY0UtQ

https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ

I'm currently learning to make a rain system that activates randomly, just like real rain. But it seems like there's a problem. I'm on it.

NAV-Mesh done

Volumetric Fog done

Now everything is ready to implement the first AI animals. I'll use the ones from the marketplace to learn it, before i use my horse model (which isn't ready yet anyway).

I've created a saddle chamber to store equipment (if it's not rotten) and worked more on the optimization. My GPU temperature doesn't go over 61°C in the playing simulation. RAM usage is about 8 GB.

I've developed a few new things and fixed some bugs. A readable book, some new voice lines and subtitles, a name on one of the graves.

https://youtu.be/6wWsyH48-hg

https://youtu.be/6wWsyH48-hg
https://youtu.be/6wWsyH48-hg
https://youtu.be/6wWsyH48-hg

Did you see the red message about texture streaming pool on my latest screenshots? That's a performance problem and i'm currently trying to learn how to fix it.

Edit: FIXED!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.