Game
Project Atral: The Riddle of Durendare
1 year ago

I've created a saddle chamber to store equipment (if it's not rotten) and worked more on the optimization. My GPU temperature doesn't go over 61°C in the playing simulation. RAM usage is about 8 GB.




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I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The animations are all work in progress.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

A few behind the scenes pictures for you, if you're curious.