Game
Project Atral: The Riddle of Durendare
1 year ago

The AI System of the stag is done. After practicing a little bit, i can use my own horse model.

https://youtu.be/dCNQLfY0UtQ


https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ


0 comments

Loading...

Next up

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

A few behind the scenes pictures for you, if you're curious.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The animations are all work in progress.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.