The AI System of the stag is done. After practicing a little bit, i can use my own horse model.
Next up
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
A few behind the scenes pictures for you, if you're curious.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
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