Game
Project Atral: The Riddle of Durendare
8 months ago

The AI System of the stag is done. After practicing a little bit, i can use my own horse model.

https://youtu.be/dCNQLfY0UtQ


https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ


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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The animations are all work in progress.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.