Game
Project Atral: The Riddle of Durendare
7 months ago

Planned features (aside of basic features):

- Hiding interface

- Simple day-night-cycle

- SFW mode




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I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

The animations are all work in progress.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).