Next up
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
A few behind the scenes pictures for you, if you're curious.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
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