Next up
A few behind the scenes pictures for you, if you're curious.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.












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