Game
Project Atral: The Riddle of Durendare
10 months ago

I'm currently learning to make a rain system that activates randomly, just like real rain. But it seems like there's a problem. I'm on it.




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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

A few behind the scenes pictures for you, if you're curious.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.