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Game Soundtrack

2 songs

Atral - Searching for the Lost
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Project Atral is finished in its purpose as a learning project.

Last Build: Closed Alpha V2.0

๐Ÿ›  This was a solo project, developed with love and limited resources.
Project Atral was a personal learning project for Unreal Engine 4. It was fully independent from any investors or funding.

๐Ÿค– AI-assisted
Some textures or base models were created with AI tools and then carefully optimized, reworked or replaced by hand. Think of it as using a hammer or brush โ€“ tools that help, but donโ€™t replace my effort. These AI images are mostly meant as placeholders.

Iโ€™ve built this game not for profit, but for passion. I wanted to offer something fresh to people who love mystery, storytelling and horses.
If that sounds like you โ€“ welcome to Project Atral.

Special thanks to:
Cat E. (@jellomutt ) - feedback giver, decision helper, playtester.

@Gandur - playtester.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

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Minimum hardware/system requirements for Alpha V2.0:

Operating System: Windows 10 (64-bit)

CPU: Quad-Core 2,5 GHz

Memory: 8 GB RAM

GPU: NVIDIA GTX 1060 / AMD Radeon RX 580 (with 6 GB VRAM)

Drive Space: 3 GB (SSD recommended)

DirectX: Version 12

The alpha version will run on older CPUs as well (e.g. AMD Ryzen 7 first gen or Intel Core i7-7700), but the experience may vary. The project is being optimized for lowclass and midclass gaming PCs. It should not be played on weak office laptops.

#adventure #other #horses #mystery #supernatural #atmospheric #firstperson



mature
Nudity
Language

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

There has been a debate about the ethics of AI Art and Speech. Therefor, as an honest and commited developer, i want to make an oath. (Please read the article below.)

So now that i've found more people for playtesting and feedback, i'd like to make a poll. The preparations for localization into other languages have already been made. Which language would you be interested in for localization?

ย  0 votes Voting finished

Life goes on, so do health issues. Due to acute health issues, unrelated to the surgery, i have to pause development again. Presumably for one or two weeks.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

In case you missed it: i have made a live stream explaining more stuff about the development, while also finding some bugs to fix.

https://www.youtube.com/watch?v=kaVuiHjEZXo

https://www.youtube.com/watch?v=kaVuiHjEZXo
https://www.youtube.com/watch?v=kaVuiHjEZXo
https://www.youtube.com/watch?v=kaVuiHjEZXo

Updates in mid of september 2025.

A few adjustments here and there...

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The animations are all work in progress.

A few hard facts about Project Atral.