Game
Project Atral: The Riddle of Durendare
7 months ago

Updates in mid of september 2025.


Story

  1. New asset and ghostly hoofshoe to find.

  2. Two new voicelines with subtitles added.

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Sound

  1. Doubled sounds or echoes should not happen anymore, when voicelines are played.

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Interface

  1. Resized the interface. It takes less space now.

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Gameplay

  1. Added "Ghost Light" to Mikhal. During night, it enhances the view, because the nights can be quite long.

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Collisions

  1. Fixed the stable collisions... which seemingly caused the riding arena collisions to break.



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Next up

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

The animations are all work in progress.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!