Game
Project Atral: The Riddle of Durendare
5 months ago

Updates in mid of september 2025.


Story

  1. New asset and ghostly hoofshoe to find.

  2. Two new voicelines with subtitles added.

_____

Sound

  1. Doubled sounds or echoes should not happen anymore, when voicelines are played.

_____

Interface

  1. Resized the interface. It takes less space now.

_____

Gameplay

  1. Added "Ghost Light" to Mikhal. During night, it enhances the view, because the nights can be quite long.

_____

Collisions

  1. Fixed the stable collisions... which seemingly caused the riding arena collisions to break.



0 comments

Loading...

Next up

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

A few behind the scenes pictures for you, if you're curious.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!