Game
Project Atral: The Riddle of Durendare
5 days ago

Updates in mid of september 2025.


Story

  1. New asset and ghostly hoofshoe to find.

  2. Two new voicelines with subtitles added.

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Sound

  1. Doubled sounds or echoes should not happen anymore, when voicelines are played.

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Interface

  1. Resized the interface. It takes less space now.

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Gameplay

  1. Added "Ghost Light" to Mikhal. During night, it enhances the view, because the nights can be quite long.

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Collisions

  1. Fixed the stable collisions... which seemingly caused the riding arena collisions to break.



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The animations are all work in progress.

A few behind the scenes pictures for you, if you're curious.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.