Game
Project Atral: The Riddle of Durendare
2 months ago

Updates in mid of september 2025.


Story

  1. New asset and ghostly hoofshoe to find.

  2. Two new voicelines with subtitles added.

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Sound

  1. Doubled sounds or echoes should not happen anymore, when voicelines are played.

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Interface

  1. Resized the interface. It takes less space now.

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Gameplay

  1. Added "Ghost Light" to Mikhal. During night, it enhances the view, because the nights can be quite long.

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Collisions

  1. Fixed the stable collisions... which seemingly caused the riding arena collisions to break.



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The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

A few behind the scenes pictures for you, if you're curious.