Game
Project Atral: The Riddle of Durendare
2 days ago

There has been a debate about the ethics of AI Art and Speech. Therefor, as an honest and commited developer, i want to make an oath. (Please read the article below.)


I swear that Project Atral will never, in any build, be sold or accept donations. This project is for learning and creative exploration only. I take this promise seriously. I would rather start a completely new project from scratch than compromise this commitment.

I am strictly against cloning voices of real human voice actors for AI speech generators without their consent. I have never used this method and will never use it on purpose. However, I cannot fully exclude the possibility that AI-provided voices might inadvertently include cloned samples if the AI provider does not disclose this.

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The AI content in Project Atral is a temporary solution. I do not have the financial possibilities to pay for professional voice actors and artists. If any voice actor or artist is willing to cooperate with me, i'll be glad to accept that and therefor reduce the AI content in my project.



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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

A few behind the scenes pictures for you, if you're curious.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The animations are all work in progress.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

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