Game
Project Atral: The Riddle of Durendare
25 days ago

A few hard facts about Project Atral.


Here are a few hard facts about Project Atral.

Age Restriction: Due to nudity of Mikhal, it is not suitable for minors. The project is targeted towards adults.

Genres: #Mystery #Horses #Supernatural #Exploration

Gameplay Style: Walking Simulator (seriously, you can't touch stuff as a ghost)

Gameplay Duration: About ~2 hours with exploration and all voicelines.

Performance: Alpha V1.4 runs very well on low class Gaming PCs, but Alpha V2.0 is a bit less performant, due to the weather system using Niagara. Other than that i've put a lot of effort into optimization.

Engine: Unreal Engine 4



0 comments

Loading...

Next up

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The animations are all work in progress.