Game
Project Atral: The Riddle of Durendare
4 months ago

A few hard facts about Project Atral.


Here are a few hard facts about Project Atral.

Age Restriction: Due to nudity of Mikhal, it is not suitable for minors. The project is targeted towards adults.

Genres: #Mystery #Horses #Supernatural #Exploration

Gameplay Style: Walking Simulator (seriously, you can't touch stuff as a ghost)

Gameplay Duration: About ~2 hours with exploration and all voicelines.

Open World Size: Approximately 2,1 km² (horse memories excluded)

Performance: Alpha V1.4 runs very well on low class Gaming PCs, but Alpha V2.0 is a bit less performant, due to the weather system using Niagara. Other than that i've put a lot of effort into optimization.

Engine: Unreal Engine 4



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I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The animations are all work in progress.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.