Game
Project Atral: The Riddle of Durendare
2 months ago

A few hard facts about Project Atral.


Here are a few hard facts about Project Atral.

Age Restriction: Due to nudity of Mikhal, it is not suitable for minors. The project is targeted towards adults.

Genres: #Mystery #Horses #Supernatural #Exploration

Gameplay Style: Walking Simulator (seriously, you can't touch stuff as a ghost)

Gameplay Duration: About ~2 hours with exploration and all voicelines.

Open World Size: Approximately 2,1 km² (horse memories excluded)

Performance: Alpha V1.4 runs very well on low class Gaming PCs, but Alpha V2.0 is a bit less performant, due to the weather system using Niagara. Other than that i've put a lot of effort into optimization.

Engine: Unreal Engine 4



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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The animations are all work in progress.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.