Game
Project Atral: The Riddle of Durendare
7 months ago

A few hard facts about Project Atral.


Here are a few hard facts about Project Atral.

Age Restriction: Due to nudity of Mikhal, it is not suitable for minors. The project is targeted towards adults.

Genres: #Mystery #Horses #Supernatural #Exploration

Gameplay Style: Walking Simulator (seriously, you can't touch stuff as a ghost)

Gameplay Duration: About ~2 hours with exploration and all voicelines.

Open World Size: Approximately 2,1 km² (horse memories excluded)

Performance: Alpha V1.4 runs very well on low class Gaming PCs, but Alpha V2.0 is a bit less performant, due to the weather system using Niagara. Other than that i've put a lot of effort into optimization.

Engine: Unreal Engine 4



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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The animations are all work in progress.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.