Game
Project Atral: The Riddle of Durendare
5 months ago

So now that i've found more people for playtesting and feedback, i'd like to make a poll. The preparations for localization into other languages have already been made. Which language would you be interested in for localization?


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I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The animations are all work in progress.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

A few behind the scenes pictures for you, if you're curious.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.