Game
Project Atral: The Riddle of Durendare
2 months ago

A few adjustments here and there...


Textures:

  1. Added a new meadow grass texture and painted it on the landscape.

  2. Corrected a part of the "cracked concrete" texture around the stable and added a normal map.

  3. Made Mikhals nails translucent.

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Animations:

  1. Reworked Mikhals unclean "Idle" animation.

  2. New animations for Mikhal: "IdleRockPaperScissors", "IdlePeace", "IdleQuadraticHands".

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Nature Effects:

  1. Day-Night-Cycle finally fixed, AND it's getting dark properly.

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Foliage:

  1. Moved another foliage that was misplaced.

  2. Corrected the culling distance of several foliage assets.

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AI:

  1. Reworked the basic AI for later uses with the horses.

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Currently work in progress:

  1. A function to toggle off rain and snow effects for weaker CPUs.

  2. NSFW Warning before entering the Alpha Demo.

  3. Music settings overhaul



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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.