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My best congratulations!
It looks really profesional, cool & interesting. Even I'm feeling a little bit of envy as dev xDD
Can't wait to see more!

What a fascinating game idea! I will be keeping an eye on you

Hey, your game sounds awesome! I’d recommend doing the following to turn it into a bigger success on Game Jolt!

1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.

2. Write a bio on your profile. A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.

3. Post and update your followers frequently to stay on their radar!

A turn based adventure about a spiritual discovery in a distant  mysterious world

Currently in development by Tulio Tercero AKA NerdyPunkDev

Spaceman Memories is a retro inspired JRPG that takes place in a distant future but takes inspiration from ancient Japanese folktales. Take on the role of Uchū hikō-shi, a JAXA astronaut that wakes up from hyper sleep and is completely unaware of who he is or what is happening around him. Given the circumstances he has no choice but to leave the safety of his base and go into the precariousness of a mysterious barren planet. He will quickly realize that even though he is very far from home, he begins to find traces that take him on a spirited but dangerous journey to connect with his own roots.

  • Turn based and story-driven game with homages to current and ancient Japanese culture.

  • Environment-based insightful puzzles to unravel the mystery of the Spaceman's forgotten memories.

  • Learn about ancestral Japanese spirits. Fight the evil ones and receive help from the benign ones to make your way in a trascendental search.

  • Exploration of an aesthetic pixel art world that takes you through an immersive nostalgic journey.

  • An original soundtrack blending exotic retro synths and sound effects to evoke a feeling of universal nostalgia.

An open journey to find oneself through solo indie game development

Currently the game is in the development phase and its process is being openly shared through cool video devlogs. Spaceman Memories is intended to be both a video game and a documentary project about the spiritual quest to share the highs and lows of solo game development being based on a third world country. The open development of the game will encapsule topics ranging from coding, art creation, music and sfx composing, spiritual struggles, mental health, productivity and digital content creation.

Support the journey

  • Subscribe to the Youtube Channel

  • Get the official NerdyPunk merch on RedBubble

  • Join the Patreon to access exclusive content

  • Follow NerdyPunk's  Twitter profile

  • Visit the official website www.nerdypunk.dev  and join the newsletter to get indie game dev insights and news about the development

  • Follow this game here on Game Jolt to keep up to date with its development

#retro #rpg #adventure #JRPG #turnbased #storydriven #pixelart #japan #space #astronaut #spaceman #retroRPG #nostalgia #90s



all-ages
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Ive been working around with different types of daylights and modeling new structures in Crocotile3D. This is a bit of walking around recent models I added. Will be sharing more about this models in the next few days.

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So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

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I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

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Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/

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A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

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Spaceman Memories main thumbnail artwork.
Wishlist it on Steam at bit.ly/spacemanmemories

Torii gate pass through the forest

A small peaceful sequence from my game Spaceman Memories #MadeinUnity

If you like it, check it out (and wishlist it) on Steam

https://store.steampowered.com/app/2354580/Spaceman_Memories/

I've been working on the design of environments for urban battles. I also decided to use pixelbasher for this as it helps me save time and I keep the same style. Oh, I'm also introducing a new enemy called de Aka Manto which works as an urban enemy.

Im very happy as my game was featured on Gamer and Dengeki magazines from Japan. It's about the launch of my Steam page.

Wishlist on Steam at bit.ly/spacemanmemories

Check out article

https://dengekionline.com/articles/186256/

Hi everyone! Im very happy to share that (finally) Spaceman Memories is available for wishlists on Steam. Its still a long way to launch nevertheless I feel this a nice milestone as a solo dev. Hoping you can support it, thanks!

https://store.steampowered.com/app/2354580/Spaceman_Memories