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What do you think?

This reminds me of Encrypted

What if you fused a roguelike deckbuilder with a tabletop RPG? Build your deck, explore a cursed world, defeat armies of monsters, and collect treasure in this innovative mashup game. Choose your character, pick your scenario, and forge your path Through the Thorns and Curses!

Features

  • Visual Style: The game world is inspired by tabletop games and presented in the form of a shuffled deck of cards.

  • Combat System: Play any number of cards from your hand - explore and discover the best combinations.

  • Replayability: Choose a character and scenario - each playthrough offers a new game field, events, cards in combat, and ability cards.

  • Opponents: Each opponent has their own deck. Explore opponent decks and find a unique approach to each one.

  • Risk and Reward: The outcome of the battle is in your deck - add combat trophies and wounds to your hand and decide whether to move forward.

#roguelike #strategy #rpg #card #cardgame



all-ages
Mild Fantasy Violence
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Now big opponents can completely break your shield

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Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck.

In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.

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Current drawn scenarios (goals) at various stages of development (only one in demo).

Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

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Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Several options for the starting character figure

New screenshot for #screenshotsaturday - new encounter in progress

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).

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Adding more tabletop elements - moving and marking with tokens

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Added notifications over the player pawn for player/map state changes.

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Concept of new card type with "OR" property - play the card one way or another