Added sword slash decals, took a bit to figure those out but managed to do it, basically just do a normal bullet hole decal, line trace, get the rotation of the sword mesh and voilĂ , new font, and the player and sword model's changed a bit, some changes to the slash VFX, also added more animations to slashing.

Next up
Beta 2 has been released.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
31: Enemy counter and different animations depending on what state you're in.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
27: Made custom muzzle flash VFX using Gimp and Blender, also finally found the fix to making the scrapping VFX work and added a Warning flash and beep when you get damaged after your shield runs out. Think I should probably make the shield larger though.
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29: Berserk mode and sword trail.
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