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Demiurge's Spear
10 months ago

32: Sword slash decals, model changes, font changes, and


Added sword slash decals, took a bit to figure those out but managed to do it, basically just do a normal bullet hole decal, line trace, get the rotation of the sword mesh and voilà, new font, and the player and sword model's changed a bit, some changes to the slash VFX, also added more animations to slashing.



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A bit trippy and confusing to look at, but I think the material works well.

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>

Beta 04 released.

Вот страница моей фан-игры по Ominous Obscurity под названием Ominous Obsecurity!

⬇️⬇️

https://gamejolt.com/games/Ominous_obsecurity_fangame/1072992

33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

⚪️ Release Month Trailer ⚫️

The Button Effect is launching August 2026 on Steam!

I've put a lot of myself and what I love about puzzle games into this – and I can't wait to share it with people.

Pressing [wishlist] matters:

https://store.steampowered.com/app/2299940

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.