Game
Project Atral: The Riddle of Durendare
8 months ago

A few new updates in Alpha 1.6!


So there's a few updates in Alpha 1.6

_____

New features:

  • Memory Dive (press L to dive into a horses memories)

  • Story part: Rabica's Memories

  • Horse possession (testing phase, working partially so far)

  • The FPS are now shown on the screen

  • Memory archive (WIP) - you will see a short summary of Mikhals restored memories.

  • As announced: a dock for Dan's Dot.

  • Story parts: new voicelines and collectible hoofshoes

  • Vegetation variety: tree stumps

  • Reworked graveyard

  • A few particle effects for "blingbling"

  • The lanterns now have a real glass material

  • The text of the teleporters now always faces to you, for better readability.

  • Additional to the glowing mushrooms circle, i have marked all teleporters with "blingbling" - to give it more style!

  • Replaced the stallion statues textures



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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The animations are all work in progress.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

A few behind the scenes pictures for you, if you're curious.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.