Game
Project Atral: The Riddle of Durendare
5 months ago

A few new updates in Alpha 1.6!


So there's a few updates in Alpha 1.6

_____

New features:

  • Memory Dive (press L to dive into a horses memories)

  • Story part: Rabica's Memories

  • Horse possession (testing phase, working partially so far)

  • The FPS are now shown on the screen

  • Memory archive (WIP) - you will see a short summary of Mikhals restored memories.

  • As announced: a dock for Dan's Dot.

  • Story parts: new voicelines and collectible hoofshoes

  • Vegetation variety: tree stumps

  • Reworked graveyard

  • A few particle effects for "blingbling"

  • The lanterns now have a real glass material

  • The text of the teleporters now always faces to you, for better readability.

  • Additional to the glowing mushrooms circle, i have marked all teleporters with "blingbling" - to give it more style!

  • Replaced the stallion statues textures



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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!