Next up
Engage!
A mock-up of a concept I'm toying around with in the back of my head.
Working on a lighting system for the game (as well as the first bit of work on enemies). Certain things are invisible in the shadow (such as the aforementioned enemies). Once line of sight has been established, the enemies become aware of you.
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
Implemented another event type. Only three more to go and the events are complete...
He died doing what he loved...Refilling the ship's oxygen supplies...
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
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