Game
Wifinite Space

4 years ago

Working on a lighting system for the game (as well as the first bit of work on enemies). Certain things are invisible in the shadow (such as the aforementioned enemies). Once line of sight has been established, the enemies become aware of you.




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A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

He died doing what he loved...Refilling the ship's oxygen supplies...

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

Implemented another event type. Only three more to go and the events are complete...

Rifles might be just a liiiittle OP...

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

A mock-up of a concept I'm toying around with in the back of my head.