Next up
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
He died doing what he loved...Refilling the ship's oxygen supplies...
Engage!
Implemented another event type. Only three more to go and the events are complete...
A mock-up of a concept I'm toying around with in the back of my head.
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Rifles might be just a liiiittle OP...
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).










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