Next up
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
He died doing what he loved...Refilling the ship's oxygen supplies...
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Engage!
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
Rifles might be just a liiiittle OP...
Implemented another event type. Only three more to go and the events are complete...
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
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