Next up
Engage!
Rifles might be just a liiiittle OP...
He died doing what he loved...Refilling the ship's oxygen supplies...
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Implemented another event type. Only three more to go and the events are complete...
A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).
A mock-up of a concept I'm toying around with in the back of my head.
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...










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