Game
Project Atral: The Riddle of Durendare
8 months ago

About the weather system.


I have fixed the weather systems and their collisions. There's now rain and light snow with Niagara. They will not fall through roofs anymore. But they are very demanding on the CPU, so i'll try to make it possible to deactivate both of them for weaker computers. I can not guarantee it though.

For the next playable alpha build i recommend CPUs comparable to:

  1. Ryzen 5 5500 (six cores)

  2. Ryzen 7 1700 (eight cores)

Any CPU weaker or older than that might not be able to handle Project Atral, while the weather systems can not be turned off.



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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

A few behind the scenes pictures for you, if you're curious.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.