Game
HARMONY VOID




4 years ago

changes and progress are moving so fast, that it would take too long to fully explain. here's some screenshots in the meantime.




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new procgen code testing, day 2

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

new level design, new gameplay changes, and now a new playermodel

minor progress on the new procgen code

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

the UI states work now.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X