Game
HARMONY VOID




5 years ago

changes and progress are moving so fast, that it would take too long to fully explain. here's some screenshots in the meantime.




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expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

new level design, new gameplay changes, and now a new playermodel

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

player UI is coming together.

ingame machines and gameplay build progressing.

new procgen code testing, day 2

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.