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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
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