Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
ingame machines and gameplay build progressing.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
player UI is coming together.
minor progress on the new procgen code
new procgen code testing, day 2
new level design, new gameplay changes, and now a new playermodel
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