Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
minor progress on the new procgen code
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
...
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new procgen code testing, day 2
new level design, new gameplay changes, and now a new playermodel
player UI is coming together.















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