Game
Project Atral: The Riddle of Durendare
10 months ago

Fixes and ajdustments.


I have finally fixed the graphics settings. They are now fully working. The mistake was small, but usual for a beginner like me. Specially because these settings are complex to do and easy to oversee details.

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All staircases now work properly.

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After applying the audio settings, they will now change a bit softer, to avoid problems for people with sensitive ears (like me).



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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

A few behind the scenes pictures for you, if you're curious.