Game
Project Atral: The Riddle of Durendare
5 months ago

Fixes and ajdustments.


I have finally fixed the graphics settings. They are now fully working. The mistake was small, but usual for a beginner like me. Specially because these settings are complex to do and easy to oversee details.

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All staircases now work properly.

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After applying the audio settings, they will now change a bit softer, to avoid problems for people with sensitive ears (like me).



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I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

A few behind the scenes pictures for you, if you're curious.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.