Next up
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.
Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
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