Hey everyone! This project has been ported over to iOS and is now playable. I'll be continuing dev logs there from now on.
It is now called "Hyper Drift X"
https://gamejolt.com/games/HyperDriftX/626925
Next up
Added a Discord link into main menu, should help with building a community!
Experimenting with textures in Hyper Drift X. Rainbow Road!
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Working on tightening up the controls on level 3. Getting some of the temp-visuals turned into actual assets.
First post! Should be attempting updates on regular. Here you can see a tiny snippet of our level editor. You can see it is able to create 3D tracks. Should make for some mind-bending races.
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
0 comments