7 years ago
Next up
A closer look at the loot crates. Yes... Loot crates.
Fixed hex grid base
Starting on the User Interface, cooldown attack buttons to begin with
Orientation is wrong, but the base is almost done!
Can now select tiles!
Hex navigation, transitions, and stuff!
Trees and Rocks randomly generated.
Button/action bar and the health indicator are in place
Terrain coloring is a thing now! I love the results on this
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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