Next up
Trees and Rocks randomly generated.
Fixed hex grid base
Orientation is wrong, but the base is almost done!
Starting on the User Interface, cooldown attack buttons to begin with
Can now select tiles!
Hex navigation, transitions, and stuff!
A closer look at the loot crates. Yes... Loot crates.
Terrain coloring is a thing now! I love the results on this
Button/action bar and the health indicator are in place
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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