Game
Project Atral: The Riddle of Durendare
1 year ago

I have reworked Mikhals Rig and started to make textures for him. Please mind that his textures are still work in progress and not final. These are testing animations to test the rig and its functionality.

https://youtu.be/TeJ_EoHUvIo


https://youtu.be/TeJ_EoHUvIo
https://youtu.be/TeJ_EoHUvIo
https://youtu.be/TeJ_EoHUvIo


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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

A few behind the scenes pictures for you, if you're curious.

The animations are all work in progress.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).