Game
Project Atral: The Riddle of Durendare
6 months ago

I have reworked Mikhals Rig and started to make textures for him. Please mind that his textures are still work in progress and not final. These are testing animations to test the rig and its functionality.

https://youtu.be/TeJ_EoHUvIo


https://youtu.be/TeJ_EoHUvIo
https://youtu.be/TeJ_EoHUvIo
https://youtu.be/TeJ_EoHUvIo


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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

A few behind the scenes pictures for you, if you're curious.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.