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9
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Jingo 66
2 months ago

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha




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38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

Vroom-vroom We've just launched this casual strategy game about competing in a desert rally. Perfect for some chill gaming Resource management, impactful choices on the road, and beautiful pixel graphics. https://store.steampowered.com/app/496170/Desert_Race_Adventures… #Steam #Switch

37: Newest version released.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...