Game
Lockdown

3 months ago

Navigation Invokers and Blockers were causing high lag spikes every second

I ended up going back to normal navigation, but it takes like 12 seconds to fully build




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Hey! I've released a short horror game

It's a vehicle chase game where you must escape the town while being hunted down by maniacs in cars.

Since it's the holiday season, I've decided to release it at a discounted price

Link: https://jangomango2001.itch.io/lockdown

Fishies

Porting Lockdown to UE5

A couple of issues but I think I can work them out

Hey you.

Yes, you.

If youre feeling down, or just need something to brighten your day..

https://youtube.com/shorts/E984wvhRyEE?si=pwhDW4HE6oJ5fJLj

Watch this, and some of his other shorts.

[Warning - They Cuss a lot]

Nothing like being called a hacker

💜🌘| HENRY AND IVY FANART |🐦💚

Probably the weirdest @BOXZEE fanart you'll ever see, but I hope you like this weird human au artwork! :D

(Still consider myself Henry's 1# fan btw step up and try me grrr )

(Hope you like it pookie ❤️)

Adding sleeper vehicles

They only turn on when the player gets close to them.

Addax

They have very long horns

Goldie n Nartonne art !!!

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers