Game
Lockdown

8 months ago

Navigation Invokers and Blockers were causing high lag spikes every second

I ended up going back to normal navigation, but it takes like 12 seconds to fully build




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Porting Lockdown to UE5

A couple of issues but I think I can work them out

Fluff Akumu

Character by @General_Skaza_

Insta Deform Plugin

Don't think I'll end up using it

shit V reminded me MOONS BDAYY!!!!! didnt reall yhave time for a more advanced drawing-

Canada Lynx

New Avatar Frame !

Lockdown UE5 Edition

v1.5

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers