Next up
Porting Lockdown to UE5
A couple of issues but I think I can work them out
Insta Deform Plugin
Don't think I'll end up using it
shit V reminded me MOONS BDAYY!!!!! didnt reall yhave time for a more advanced drawing-
Canada Lynx
Lockdown UE5 Edition
v1.5
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers
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