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Raid! Play a random attack in the opponent's hand against them.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
And now... enemy pathfinding!
Wind up! Increase your next attack's damage. Maximum buffness.
I implemented collision detection. Now go bash that ghost!
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.










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