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My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
And now... enemy pathfinding!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Wind up! Increase your next attack's damage. Maximum buffness.
I implemented collision detection. Now go bash that ghost!
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