Game
Bar Fight! Tokyo Showdown

4 years ago

The power of Counter Strike!




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Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

And now... enemy pathfinding!

Wind up! Increase your next attack's damage. Maximum buffness.

Raid! Play a random attack in the opponent's hand against them.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!

Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

I implemented collision detection. Now go bash that ghost!

Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.