Game
Bar Fight! Tokyo Showdown

4 years ago

The power of Counter Strike!




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Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.

I implemented collision detection. Now go bash that ghost!

Raid! Play a random attack in the opponent's hand against them.

And now... enemy pathfinding!

Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?

My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.

Hey #screenshotsaturday! The comba​t system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.

Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!

Wind up! Increase your next attack's damage. Maximum buffness.

Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!