Game
Rock Beyond Time
3 years ago

Rock Beyond Time is finally here!


After about three years of development, I'm releasing Rock Beyond Time. This is a 2D action-RPG with multiplayer support, in the style of classic SNES games like Secret of Mana and Illusion of Gaia.

Multiplayer is available with most modern game controllers, as far as I know.

Travel through time to find a post-apocalyptic world with medieval influences, and back to a modern-fantasy world to try to stop it. You'll find musicians, magic, fighting, demoscene-like bosses, and more.

psynthetixbandcolor2.png

If you find any bugs, let me know, and I'll see what I can do.



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Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

He's coming back. ...but just this once.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Something in the plan for this game will change. With any luck, it will be a change for the better.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

A rather interesting thing I forgot about...

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.