Game
Rock Beyond Time
2 years ago

Rock Beyond Time is finally here!


After about three years of development, I'm releasing Rock Beyond Time. This is a 2D action-RPG with multiplayer support, in the style of classic SNES games like Secret of Mana and Illusion of Gaia.

Multiplayer is available with most modern game controllers, as far as I know.

Travel through time to find a post-apocalyptic world with medieval influences, and back to a modern-fantasy world to try to stop it. You'll find musicians, magic, fighting, demoscene-like bosses, and more.

psynthetixbandcolor2.png

If you find any bugs, let me know, and I'll see what I can do.



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I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.

...but it's okay, since no humans are gonna get hurt, right?

The next update may be full of bugs.

...moths, mostly.

A rather interesting thing I forgot about...

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.

That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.

When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.