Next up
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
Implemented another event type. Only three more to go and the events are complete...
Rifles might be just a liiiittle OP...
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
He died doing what he loved...Refilling the ship's oxygen supplies...
A mock-up of a concept I'm toying around with in the back of my head.
A prototype version of the mining mini-game. Each asteroid is uniquely procedurally generated and fully destructible (although you only need to mine the blue bits for material).
Engage!
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
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