Game
Project Atral: The Riddle of Durendare
9 months ago

Thanks to my playtesters @jellomutt and @Gandur i was able to figure out all of the current bugs in my project. Thank you very much! I'll be focussing on bugfixing the next few days.




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Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The animations are all work in progress.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

A few behind the scenes pictures for you, if you're curious.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.