Game
Project Atral: The Riddle of Durendare
5 months ago

Thanks to my playtesters @jellomutt and @Gandur i was able to figure out all of the current bugs in my project. Thank you very much! I'll be focussing on bugfixing the next few days.




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It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).