Game
Project Atral: The Riddle of Durendare
4 months ago

The auto save function works now. Trying to fix the loading save function. Scratch that! The auto save function kept making problems so i've made it manual save and load only.




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Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

The animations are all work in progress.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.