This one's on hold, working on some other projects, including going back to basics with a prequel to this of sorts, it'll have the same combat system as the Alpha version of this had, just bit more expanded.
Next up
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Beta 04 released.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
37: Newest version released.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
A bit trippy and confusing to look at, but I think the material works well.










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