I didn't get as much in the game as I'd originally planned, but just trying to make any kind of game in this short a period of time - I know, many jams are even shorter - was a really great learning experience for me.
One of the biggest things I've realized is how much time I waste! I didn't start prototyping the gameplay early enough and that was a major setback for me. 3d art is my favorite part about making games so I wanted to dive right into that aspect... which wasn't the right move.
Which leads into the other big take-away I had from this - priorities, and how backwards mine were! If I'd prototyped earlier instead of trying to start with the art then I could've saved a lot of the time I ended up spending on the 3d assets (half of which I ended up having to rush anyway!)
Anyway, I'm glad I did this and look forward to participating in more in the future :D
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