Game
Spaceslingers

4 years ago

Tutorial - Creating Sweet Particle Effects in GMS2

Learn how to create your own unique and interesting particle effects here: https://spaceslingers.wordpress.com/2020/08/04/tutorial-particle-effects-in-gml/




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Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

A mock-up of a concept I'm toying around with in the back of my head.

He died doing what he loved...Refilling the ship's oxygen supplies...

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900

Implemented another event type. Only three more to go and the events are complete...

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.