Game
Mega Man: The Rulers of Space

2 years ago

What if I told you the truth about what this project is will be revealed soon?...




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Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

This is Nibbler, who was a shy stray, maybe unsocialized too, but he's now a loving and relatively well behaved boy. He cuddles up a lot.

He is named Nibbler because he will nibble your finger lol.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Kirby behaves himself enough to be in the computer room with me now. He's gotten so big!

This is Junior. He's pretty new here.

He's been hanging around for a while, but was too afraid to approach, especially with the other cats around. But now he's very attached and sleeps in the house with us. He is very vocal and sounds off when he sees us.

Was planning to code tonight but I've been Linux theme Vibe Maxxing instead.

Wallpaper is a shader, so it is sharp and smooth.

Kirby has grown up so much since he got here!

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

Kirby and Nibbler get along, when Kirby isn't in goblin mode.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.