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Here's a look at a Work-in-progress demonstration intermission for KICK-BELL.

I'm basically going to use these at the start of each area to teach gimmicks, mechanics, and how to play ^^

#ScreenshotSaturday #GameDev #IndieDev

(Scrapped)

pocket.

Hope you like it!

#SuperPiLGRiM

#PiLGRiMANiA

#PiLGRiMPiNBALL

@ToadetteGaming92 Sleeping...

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Cake themed level W.I.P

This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)

(Tileset not final. Level layout will change)

SCP Unity - NEW TITLE FONT AND LOGO

Izmaost's Animated #Flora #Resourcepack, Enhance the #nature in #Minecraft
Custom animations & variants for each plant, different #animation timing so nothing is too repetitive.

#kofi #opencommission #pixel

kofi.com/izmaost
https://modrinth.com/resourcepack/izmaosts-animated-flora

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🚧 Finishing up dash gate placement in this area! Match the resonance and time your dash to slip through the forcefields unharmed. #gamedev #indiegame #madewithunity #pixelart #solodev #scifi #cyberpunk

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For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

Mockup from my asset pack that I'm planning to release this month! Will be available on itch.io when it's time #art #pixelart #2bit #assetpack

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The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.