Unreal Engine
Post about Unreal Engine!
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Alright everyone's here, let's begin...

Here's EXPLOITATION_, a third person sandbox action-adventure tactical game that blends in tycoon mechanics.

Steam : https://store.steampowered.com/app/3126290/EXPLOITATION/

Website : https://junestudio3d.com/en/exploitationgam

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Added manual gearing & Fixed camera re-centering

Currently the gearing is in blueprints but I'm gonna try moving it into the depths of hell aka c++

Bad guy

👀

🎮 Join Our First-Ever GameJam !

A GameJam is a fun, time-limited event where creators of all skill levels come together to make a video game from scratch — don’t worry, it’s more about creativity than perfection !

to participate

Maple Island redone in this Dark Souls like lighting

Second image is the original

Level from WINGMAN

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Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

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Designed a custom crosshair UI for Lobo from scratch! Created in Illustrator and fully implemented into Unreal Engine. 🎯 Watch as it goes from concept to in-game functionality! #GameDev #UIDesign #IndieDev

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AI Update

They now have proper brake and reverse lights