
Post about Unreal Engine!


Alright everyone's here, let's begin...
Here's EXPLOITATION_, a third person sandbox action-adventure tactical game that blends in tycoon mechanics.
Steam : https://store.steampowered.com/app/3126290/EXPLOITATION/



Added manual gearing & Fixed camera re-centering
Currently the gearing is in blueprints but I'm gonna try moving it into the depths of hell aka c++





















Maple Island redone in this Dark Souls like lighting
Second image is the original
Level from WINGMAN


Overview of the aiming & shooting system in Lobo:
1️⃣ No target: Stronger blur effect
2️⃣ Target out of range: Red distance indicator + focus
3️⃣ Target in range: Crosshair UI animates & distance indicator turns white


Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.




AI Update
They now have proper brake and reverse lights
